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Shadow Priest
Dazzle
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Strength
16+1.85
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Agility
21+1.7
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Intelligence
27+3.4
Advanced Statistics
Damage: | 41-59 | Armor: | 2 |
Movespeed: | 305 | Attack range: | 550 |
Attack speed: | 1.7 | Health: | 454 |
Health per level: | 38 | Mana: | 351 |
Mana per level: | 39 |
Bio
After the capture of his tribe of trolls cursed Scourge, Dazzle has signed a contract with Kel-Thuzad to save his life. Known for their abilities to defeat enemies and help allies to survive the battle, he is not someone to underestimate. Rumor has it that he can revive fallen allies so they can continue to defend the honor of the frozen Throne.
Abilities
Poison Touch
A poisonous magic is superimposed on the enemy, slowing it down and paralyzing. The longer the poison is inside, the slower becomes the enemy. Does damage every second for 7 seconds. The goal will slow down more with each level.
Slowing: 33%,33%,33% / 33%,33%,66% / 33%,66%,100% / 33%,66%,100%
Damage: 14 / 20 / 26 / 36
Requires mana: 100
Recharge: 15 / 13 / 11 / 7
Notes:
— Damage type: physical.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
Shallow Grave
Protects the target from death for 5 seconds (health can't be below 1). Can be used on units with magic immunity.
Range: 550 / 700 / 850 / 1000
Requires mana: 140 / 130 / 120 / 110
Recharge: 60 / 45 / 30 / 15
Notes:
— Not blocked by invulnerability spell.
— Does not interfere with the purpose to commit suicide with Bloodstone. So do not bother to kill with Culling Blade, because it ignores the buff Shallow Grave.
— Prevents death with Ice Blast for proklinaya below its threshold, keeping the life of the hero.
Shadow Wave
Heals multiple units. Healed units deal damage around himself. The damage healed is equal to health.
Number of targets: 3 / 4 / 5 / 6
Damage/heal: 80 / 100 / 120 / 140
Mana: 80 / 90 / 100 / 110
Recharge: 12 / 10 / 8 / 6
Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
— The damage from each of your objectives, which means that it can be increased.
Weave
Increases if an ally, or lower protection purpose if the enemy for some time. The spell will not stop if you exit the application. The ability to improve an artifact Aghanim's Scepter: increases range and change armor per second.
Radius: 575
The range with Aghanim's Scepter: 775
Duration: 24
Change armor per second: 0.75 / 1 / 1.25
Change armor per second c Aghanim's Scepter: 1 / 1.25 / 1.5
Requires mana: 100
Recharge: 40
Notes:
— Not blocked by invulnerability spell.
Provides ground vision at the injection site for several seconds.